As beautiful as they are powerful, most of the cards in Double Masters VIP Edition are foil 23 foils in all
Time Warp and Alrund's Epiphany are both powerful cards in their own rights, though their primary function is helping get our suspended cards out a turn sooner and to get a few extra combats since so many of our creatures want to attack
While I don't greatly rate the Swords these days and have never much liked them it would be foolish to deny that back when they first came out that they were immensely powerful in a lot of formats
You can turn an opponents single source of Red mana into a beast and lock them out of their deck for a few turns, or get rid of a pesky planeswalker with ease
Thats 27 possible outcomes on a spell, to the six possibilities of the commands
If you dredge over a Narcomoeba or two while "drawing two cards" for looting, those creatures won't be put onto the battlefield yet until you've finished resolving Faithless Looting