You can't hope to outlast this archetype
A single Dark Deal can result in you stealing every permanent from your opponents hands
In many ways, it is a very pure form of Magic because it allows you to rely heavily on your skills and knowledge, plus a bit of luck
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Equip Artifact - Equipment Protection (CTRL to add secondary) Pump Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner
Theres a bar for that