In terms of abilities, this Amber Ink card allows you to draw two cards when played, as long as you have two or more other characters in play
Sin, Spira's Punishment #36 Magic Final Fantasy Art Series Keep track of your collection value over time
You can open rulebook cards in Set, Draft, and Collector Boosters, in traditional foil and non-foil
Weaknesses With any go-wide deck, you're always going to be vulnerable to control archetypes
While the card itself has no abilities, the artwork was so popular that a reprinted enchanted version was bound to be popular
They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Sephiroth's Intervention, or an enchantment you returned to a player's hand with Cryptic Command