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Renegade Silent Hard to pin down, Renegade Silent phases out at the end of your turn, which means it basically vanishes until your next one and cant be touched in the meantime
If a saga somehow loses all its abilities, then you have to sacrifice it immediately
though they'll probably vary a good bit in terms of how complicated they'll be to pilot
So, the tricky thing here is that youre basically never going to play Acererak on turn three, like one wants to do
Kaldheim brings with it new keywords such as Foretell, which allows you to exile cards from your hand to play them later for slightly cheaper, and Boast - which is a lot like the Raid mechanic from Tarkir, but this time around you can use special effects on cards for a different cost