Avoid Choices That Disrupt Your Overall Strategy You'll need to avoid having many cards in your sideboard that disrupt your strategy

Generous Gift Long River's Pull Parting Gust Path to Exile Perch Protection Pongify Rapid Hybridization Strix Serenade Stroke of Midnight Swan Song Sorcery (17) Approach of the Second Sun Collective Voyage Cultivate Cut a Deal Ezuri's Predation Farseek Minds Aglow Nature's Lore Pir's Whim Promise of Loyalty Rampant Growth Ravenform Secret Rendezvous Starfall Invocation Tempt with Discovery Three Visits Wear Down Enchantment (5) Dictate of Karametra Dictate of Kruphix Ghostly Prison Heartbeat of Spring Rites of Flourishing Artifact (9) Arcane Signet Folio of Fancies Font of Mythos Helm of Awakening Howling Mine Sol Ring Temple Bell Thought Vessel Wedding Ring Land (40) Barkchannel Pathway Boseiju, Who Endures Branchloft Pathway Canopy Vista Command Tower Forest x8 Glacial Floodplain Glacial Fortress Hallowed Fountain Hengegate Pathway Island x6 Mikokoro, Center of the Sea Misty Rainforest Otawara, Soaring City Plains x6 Prairie Stream Reliquary Tower Rimewood Falls Spara's Headquarters Sunpetal Grove Temple Garden Tranquil Landscape Yavimaya Coast In my mind, there is no better commander for gifting cards than Phelddagrif, a creature widely known for thriving in group hug decks

Magic: The Gathering is planning a Secret Lair drop featuring new cards styled after the popular Netflix series Strangers Things
I'm not sure if these cards were not made legends for playability concerns, but many of these cards represented specific things from the story
Dredge can't replace this event
Cards eight and nine can be single- or double-faced commons or uncommons in either the standard frame or the set's alt-art "showcase" frame