What this includes: Cards that prevent or punish opponents (and sometimes you too) from drawing cards, or at least casting lots of spells in a single turn
I have no info to prove or disprove this
It's very difficult to find a first-edition copy in NM condition, so you can expect to pay about $80 for one
Power Conduit is a two-mana artifact that you can tap to remove a counter from anything you control to either: Put a charge counter on an artifact Put a +1/+1 counter on a creature Charge counters probably wont be too relevant but a +1/+1 counter in exchange for never permanently losing your creature is a solid swap
Intrepid Trufflesnout is a pretty nice card to get out early, and even if you don't find yourself needing the adventure all that much, the 2 MV 3/1 that gives a food as long as it's the only one attacking is good, and I find that the food can pile up pretty high
In the current Modern meta, this seems like a good move