Differences from later formats are: Draw Phase is not conducted on the first turn There is no Tribute Summon, and all monsters can be Normal Summoned without Tributes Only up to 1 Spell and 1 Trap Card can be activated/Set from the hand per turn Spell Cards which boost the points of monsters are placed in the Monster Zone under the equipped monster Trap Cards remain on the field after activation, unless its effect specifies it destroys itself Only 10 cards may be in the Side Deck There is no hand size limit If it ends with 1 Win and 2 DRAWs, the Match itself is in a DRAW Only 1 player can control a Field Spell Card Each player can only control up to 5 Spell and Trap Cards at a time, even if there are empty Spell & Trap Zones Fusion Summons can only be done with Fusion Materials on the field If agreed upon beforehand, cards and/or Star Chips can be bet and won during Duels If a Fusion Monster would be returned to the hand, it actually does so before being put back in the Fusion Deck Expert Rules[edit] Expert Rules ( Ekisupto Rru ) were introduced in the Official Guide Starter Book and were in effect until the end of Series 1
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Chart shows the price of Alpha The Magnet Warrior SDMY-EN007 at the end of each month going back as long as we have tracked the item.
Red-Eyes B
This version of the Summoned Skull is a Fusion and includes a purple lightning effect
Card type: Trap Level: N/A Honorable mentions: Wu adds that some other cool trap cards include Last Turn, Time Seal, Robbin' Goblin, Self-Destruct Button, Ring of Destruction, Anti-Spell Fragrance, Royal Decree, Exchange of the Spirit, Call of the Haunted, Widespread Ruin, Mind Crush, Magic Jammer, Judgment of Anubis, Reckless Greed, Trap Stun, Scrap Iron Scarecrow, Sakuretsu Armor, Torrential Tribute, Needle Ceiling, Skill Drain, Spellbinding Circle, Gravity Bind, and Barrel Behind the Door
Only one of each God Card exists