What this deck lacks though are set up cards - ones with abilities that interlink to give you truly effective options early on in a duel - but as I mentioned earlier, this where browsing the 'related cards' comes in handy
If you have 4000, you don't really need effects like The Earth, but the synergy with the effects in the first half is pretty good
You can only use each effect of "Diviner of the Herald" once per turn
Dragunity can Synchro out a ton of their Boss Monsters, and set up a formidable field that's tough for your opponent to deal with.
] Monsters (19): Cyber Dragon BW - Gale the Whirlwind BW - Blizzard the Far North (X2) BW - Kalut the Moon Shadow (X3) BW - Bora the Spear (X3) BW - Shura the Blue Flame (X3) BW - Sirocco the Dawn (X2) BW - Elphin the Raven BW - Mistral the Silver Shield Dark Armed Dragon Caius the Shadow Monarch Spells (9): Mystical Space Typhoon Giant Trunade Heavy Storm Dark Euroption Black Whirlwind (X2) Book of Moon Pot of Avarice Smashing Ground Lightning Vortex Traps (10): Mirror Force Torrential Tribute Bottomless Trap Hole (X2) Icarus Attack (X2) Magic Cylinder Dimensional Prison (X2) Trap Jammer Synchro (6): Blackwing Armed Wing (X2) Blackwing Armor Master (X2) Blackwing - Silverwind the Ascendant (X2) I will not remove Elphin or Mistral from the deck
Invocation lets the player Fusion Summon an "Invoked" Fusion Monster with material from the Hand, Field and either player's Graveyard