Nissa, Resurgent Animist Nissa, Resurgent Animist made a big splash in Modern thanks to its mana production and ability to draw cards
The prevalence of Panharmonicons and Roaming Thrones drive me crazy, personally, so much so that Ive decided to start mainboarding many of these spells just to spite my opponents
Collectors seem to have also bought into this rationale and, for all intents and purposes, if a card exists with the same art and set symbol on both set lists, theres no real reason to figure out which version youre holding
The card lets you win the game if you have an almost empty library when you play it, making it the perfect card to play alongside infinite draw or self-mill combos
Youre also not bound by the cards you draw going forward
With a strength of nine, the card gives two lore per turn and can deal damage to opposing player cards based on the number of characters at Treasure Mountain