The major problem with making video games from a standing franchise or series is how to make it fresh and new
It leads to various Zombie links
Also, cards that specify monster Levels don't affect Xyz Monsters "Gravity Bind", "Level Limit - Area B", and "Burden of the Mighty" are three examples
I could draw my deck, overload a Cyclonic Rift, protect my board with counterspells, and then turn my Food tokens into creatures on my next turn with any of a number of spells for the win
Combine them with special Land cards featuring artwork reminiscent of the original Middle-earth maps, 'showcase' story cards, and borderless scene cards that combine into enormous paintings for some of the most eye-catching work MTG has put out in a long time
Nurturing Bristleback Nurturing Bristleback is similar to Orchard Strider, but instead of two Foods you get a 3/3, and its forestcycling rather than basic landcycling, which is a huge upgrade