Seal from Existence's last ability creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after Seal from Existence leaves the battlefield
Late in a game, swapping a useless land for literally any other card can swing the match in your favor
Even if you dont anticipate facing Planeswalkers, it doesnt hurt to have the extra insurance
Contains an exclusive foil alt-art promo card (Treasure Chest), 40 basic land cards (20 foil & 20 non-foil), 3 oversized Dungeon cards, 1 oversized d20 and a Magic: The Gathering card storage box
The return on investment is incredible for the decks that want this advisor
I dont normally fret about incidental mill, but 20 is danger territory and your best answer to Ulamog is always in that first 20