The card draw is a nice benefit of the true power of this class, turning your discards into damage and crushing opponents alongside cards like Artist's Talent and Monument to Endurance
Nonetheless, this is still one of the most important cards in the deck
As always, I'm eager for any feedback on today's column, any of the cards I talked about, and/or Urza's Destiny
Notable Cards: Reprints and $$ Lets knock out the typical deck review stuff first
Propaganda and Ghostly Prison are two very important lock pieces that make your opponents pay mana for the privilege of attacking you
Parapet Thrasher from the Tarkir: Dragonstorm Commander decks is a great add here, as it will trigger twice if youre doublestriking, helping you get all three modes each combat that much easier