This means that much of the focus of this article will be on the commanders and cards that caught my interest because theyre doing new or interesting things
These features don't seem particularly enticing for the price, but I'm sure they serve somebody
The mechanic seems to have a bunch of challenges, but perhaps the biggest is that successfully Melding seems akin to a Planeswalker going ultimate: its hard and super splashy, but the reward is so powerful that the game will probably end before you actually get to use your new game piece

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Adding the extra land can help finagle the odds a bit to make something play as if it has sixteen-and-a-half lands or so