Jump to: Our Top Picks for MTG Cards To try and diversify this list, I ran cards through a bunch of different criteria formats, raw power, historical value, or collectors value and tried not to be too redundant
To keep your Leader at 6000 power, you will need to protect Characters with costs of 8 or more
Treasure Cove doesn't enter the battlefield, and transforming Treasure Map into Treasure Cove doesn't count as your land play for the turn
Also from Team Avatar is Appa, Steadfast Guardian that brings in allies on its back as you cast cards from exile
At the start of each end step, you get to make 1/1 Rat tokens that are effectively Relentless Rats equal to the number of creatures your opponents control that were exiled that turn
The Commander bracket system explicitly bans chaining together extra turns until bracket 4, and at that power level a slightly durdly card like Sage of Hours - which requires a good deal of set up to get going - just might not be good enough