One advantage that items have over characters is that they can be used as soon as they are summoned, as they do not need the ink to dry on them
You need to spend your first few turns playing cards like Mickey Mouse, Detective, Gramma Tala, Storyteller, and the song One Jump Ahead in order to ramp up your inkwell faster than your opponent
This means planning ahead to make sure your characters can challenge and not get banished, or force your opponent to challenge and leave a damaged character out
This lets you adapt your playstyle based on the game in front of you, and means that a go-wide strategy is less of a risk in the face of a sweeper
Shifting that strategy into a different color combination gives it new life, and theres a lot of aggression packed into this Esper take on the classic archetype
From the Tournament center site, 2-Game Matches consist of the following rules: A match is two games long or until time is called (Following the standard end-of-match procedures) A player earns 3 points per game they win in the match If a player wins both games, they earn an additional bonus point for a total of 7 points in the match At the start of the match, a die is roiled