It might only affect the power of our commander and not benefit his toughness, but cards that say "for each" on them can get out of hand fast
How to Win How to Win Ideally, you should only have to play Orcus once
Scroll of Isildur This seems like a solid early drop for blue decks to grind out some value to bridge into the mid-game
Strap Deathrender to a hapless creature and force it to block or just sac it somehow and you can upgrade to the best creature in your hand, which will start out with a nice power and toughness boost to boot
3 Wish 4 Pyretic Ritual 4 Manamorphose 4 Ruby Medallion 4 Runaway Steam-Kin 2 Spirebluff Canal 4 Strike It Rich 4 Reckless Impulse 4 Wrenn's Resolve 4 Ral, Monsoon Mage 4 Riverpyre Verge 1 Gamble 4 Jeska's Will 4 Riverglide Pathway 1 Past in Flames 1 Echo of Eons 1 Storm of Memories 7 Mountain 1 Tormod's Crypt 1 Untimely Malfunction 1 Tendrils of Agony 1 Past in Flames 1 Grapeshot 1 Meltdown 1 Echo of Eons 1 Galvanic Relay 1 Brotherhood's End 1 Into the Flood Maw 1 Underworld Breach 1 Storm of Memories 1 Raphael's Technique 1 Flashback 1 Expropriate Alongside Ruby Storm , a few decks round out the most popular strategies, including Boros Auras, Jund, Dimir Tempo, and Izzet Phoenix
Paolo Parente knocked this one out of the park