I also think theres a way to lean too heavily into alternate win conditions, and thats playing a deck comprised of entirely two to three card combos or win conditions
Step 9: Corner Damage If a card is peeling , it's usually just the corners that start to come off
Chart a course to victory with all the mighty currents at your command
Now, he's racing from Green Hill Zone to your Magic decks in three brand-new Secret Lair drops
Heal 60 damage from 1 of your Pokmon
One, it made it clear who you could and couldn't use the enchantment on, and two, it allowed you to use a Flight effect (something that grants a creature flying) to break them free from the enchantment (if the creature gains flying, the aura falls off as it can only enchant a creature without flying)