negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card
The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the Token with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly
What I dont want to be doing in Limited is to fill my deck with actions or items that fail to affect the board in a card-neutral way, especially when theyre uninkable
We just have to get there." But it's not that simple, is it
Jund: With Jund, you have two main options: first, you can embrace the ramp theme, improve the finishers, and play a good-stuff / ramp deck
They exist for one purpose: to hunt down and destroy all Synchro Monsters, once and for all