Its effectiveness in life gain decks (the fifth most popular theme on EDHREC), and its ability to completely end a game in something like a token or Soldiers deck, are why I ranked The Wind CrystalThe Wind Crystal so high
It plays into the flavor of having two forms by mechanically affecting the game based on whether it's tapped or untapped
Dealing one damage on play, this can weaken characters, shut down abilities that rely on a clean bill of health, and wipe out anything that is already on the verge of being banished
Into the Inklands Amber Cards Baloo - von Bruinwald VIII Baloo is a 3-drop Bodyguard that will almost always gain you 2 lore, and often will get you 3 or more
Some of the reprints are really good
Donald's magical abilities may be a bit unorthodox as a sorcerer, but the results speak for themselves by creating an atmosphere where opponents must earn a total of 25 lore to win, rather than the typical 20