Just remember: ANY excavation will trigger it's 2nd effect, not just it's own
banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Its a straightforward deck free from fancy gimmicks for the most part, one that revolves around powerful monster cards alongside the usual traps and spells
Loki, Lord of the Aesir X DARK Level 10 [ Spellcaster / SynchroEffect ] ATK 3300 DEF 3000 1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it
In the "Duel Monsters" Campaign, there's no Millennium arc as the last fight before the Ceremonial Duel is against Dartz, who is the final boss in Season Four of the show
Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card