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The plan then is simple: ramp until you can play Trumpeting Carnosaur or Quint, and start the Cascade - sorry, Discover - chain, getting multiple copies of each one thanks to your clones, and draining your opponent to death with Quint's ability
A proposal to revive ante in Old School Ive been kicking around an idea for a tournament variation that keeps the ante aspect of the (very) early game we all love: Tempor-Ante (as in Temporary Ante)
Once the ability resolves, the bonus applied by that instance of the ability doesn't change even if the number of permanent cards in your graveyard changes
This can disrupt highly strategic opponents by making it nearly impossible to plan ahead
Treasures Matter is the second most played archetype in Commander according to EDHREC.com and then regular artifacts are first