Today were covering the Duskmourn Commander precons, a batch of four deliriously frightful decks that branch off from the main sets themes and mechanics
Top 11 Artifact Creature Cost Reducers Foundry InspectorFoundry Inspector Etherium SculptorEtherium Sculptor Cloud KeyCloud Key Jhoira's FamiliarJhoira's Familiar Ugin, the IneffableUgin, the Ineffable Enthusiastic MechanautEnthusiastic Mechanaut Starnheim CourserStarnheim Courser Urza, Lord ProtectorUrza, Lord Protector Tamiyo, Compleated SageTamiyo, Compleated Sage Saheeli, Filigree MasterSaheeli, Filigree Master Herald of KozilekHerald of Kozilek Why 11
There are also four Commander decks you can buy and play, with each one themed around a specific title in the series
Among the red Pirates, Port Razer might be the strongest of all, a 4/4 that can untap friendly creatures after it damages a player and create an additional combat phase
Its unlikely well see a direct reprint in Innistrad: Midnight Hunt, but maybe an evolution on the card
Casting this red sorcery tends to herald an ending game