Now, this isnt the only form of interaction in this list
Combined with free burn damage from Creeping Chill, this is generally enough to end games quickly
something counter-based decks never say no to
Rather than aiming to take out opponents as quickly as possible, Control decks aim to 'control' the board, depriving opponents of key resources through removal and counter spells, preventing opponents from assembling their win-conditions while assembling a win-condition of your own
the ten best Yetis that Magic has to offer
The term "ramp" in Magic: The Gathering refers to any spell card that generates a net positive amount of mana, whether that be through floating mana that expires at the end of the phase, lands placed onto your side of the field (though some count searching up lands to put into your hand as ramp as well), or artifacts and cards that create artifacts that can tap for mana