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Tumble Magnet [Modern Masters 2015] Condition:Heavily Played Foil {W/B}: Stillmoon Cavalier gains first

SKU: 49556207526

4.1
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Description

{W/B}: Stillmoon Cavalier gains first strike until end of turn

Reverse Type: Creature — Human Berserker Volt-Charged Berserker can't block

Set: Khans of Tarkir Type: Creature — Human Monk Rarity: Uncommon Cost: {R} Haste

and the next player takes their turn

Set: Modern Horizons 3 Commander Type: Creature — Beast Rarity: Mythic Cost: {4}{G}{G} Trample

Tumble Magnet [Modern Masters 2015] Condition:Heavily Played Foil {W/B}: Stillmoon Cavalier gains firstSet: Modern Masters 2015 Type: Artifact Rarity: Uncommon Cost: {3} Tumble Magnet enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.

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