Once per turn, during either player's turn, when a Spell/Trap is activated: You can negate the activation of that Spell/Trap Card, and destroy it
5D's featured an anime-original type monster known as Dark Synchro, which involved using "Dark Tuners" to Summon Dark Synchro monsters with negative Levels
Rapid Strike Malamar is kind of a one-trick pony, so you basically do the same thing in every matchup
Sew along the fabric raw edge with a 0.25" seam allowance, and skip 2" for the opening gap
Cast a Wheel of Fortune-style effect that makes everyone discard their hand and draw, and you'll get to draw twice as many cards as anyone else
First and foremost, it can negate and destroy any Spell Card by discarding one card from its summoner's hand