I don't expect this to necessarily be an auto-include in most decks, but it's nice to see Emerald finally get some love in an area that it so desperately needed
As an uninkable card with a cost of nine, there's an inherent risk in keeping this in-hand, but any deck that's designed to take a beating can quickly increase its viability
At a cost of only two lore, this action can remove a chosen item or location from the board and place it into an inkwell facedown and exerted
Many of its cards allow you to buff your characters, so they can "swing up" and make favorable trades with your opponent's more expensive cards
Much of the info here isnt confirmed
Although Enchanted cards feature the same abilities as non-Enchanted counterparts, the designation sets them apart as the highest rarity in the game and offers alternate art and a special foil treatment