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114.Tataru Taru* Card advantage is a problem for White in the commander realm and Tataru Taru hopes to help address that, and whites ramp issues in one quick move that is especially good with blink options
A 1/1 with two keyword abilities that can easily make a 1/1 Cat every turn is already a great deal
Thanks to its Second Wind ability, you can use it to attack and/or quest multiple times in one turn
I find Sygg to be especially potent in multiplayer, and Commander specifically, where lots of people lose 3 or more life a turn, and it's constantly triggering at the end of any turn in which someone was smashed in combat for three
The alternate illustrations will appear randomly in Japanese-language War of the Spark packs, replacing the standard art of a planeswalker 50% of the time