The Beginning: 1993 In the first year of the game we had 4 releases, 3 basic collections and 1 expansion
Theyre cooler than caves, but not my favorite subtype in the game, and I think they sit in a very niche spot in Magic and Commander that will (hopefully!) only get stronger with time
As with all creature decks, once a large battlefield gets wiped, it can be hard to recover
Doubling Season would be higher on the list, but getting your doubler effect out a turn earlier, at 4 mana, is huge for the previously mentioned cards
Crypt Incursion Crypt Incursion can be dicey since it relies on your opponents having creatures in the graveyard, but you only need to hit three or four creatures for this black instant to be a worthwhile investment, plus you get some incidental graveyard hate
Card sheets use the last image on a card sheet for a "hidden" image when those cards are in a hand-zone or otherwise hidden