It was common back then to have a mechanic appear on a few cards, especially in third sets from a block
Atarka Red 4 Aloe Alchemist 4 Heartfire Hero 4 Monastery Swiftspear 4 Monstrous Rage 4 Play with Fire 4 Kumano Faces Kakkazan 4 Atarka's Command 4 Burning-Tree Emissary 4 Copperline Gorge 4 Stomping Ground 4 Karplusan Forest 4 Reckless Bushwhacker 3 Cunning Coyote 2 Ramunap Ruins 2 Den of the Bugbear 2 Cragcrown Pathway 1 Sokenzan, Crucible of Defiance 1 Mountain 1 Audacity 3 Magebane Lizard 2 Rampaging Ferocidon 2 Rending Volley 1 Shapers' Sanctuary 1 Grafdigger's Cage 1 Scorching Shot 1 End the Festivities 1 Bonecrusher Giant 1 Kari Zev's Expertise 1 Pick Your Poison 1 Tears of Valakut Atarka Red is an aggressive deck that aims to flood the board with hasty creatures and subsequently boost all attackers with Atarka's Command or Reckless Bushwacker
I like that you can build Ivy in multiple different ways: You can build it as a mutate commander, as an auras commander, or as a spellslinging, combat tricks commander
Final Thoughts Dont get me wrong, this is an incredible collectible
When Belakor enters the battlefield we draw X and lose X life, where X is the number of Demons we control
Sharing the same indestructibility and devotion clause as all other Gods of Theros, Iroas has the benefit of being quite difficult to remove from the board, making his benefits often a constant once it hits the board