Many of these attacks don't actually do damage, but instead have really weird abilities
It all crescendos with the finals of the event, where all three monsters are used in a single duel with the stakes of the world resting on the outcome
- Niceland Steward 2 Gopher - Ship's Carpenter 2 Jasmine - Rebellious Princess 1 Jim Hawkins - Honorable Pirate 3 John Darling - Sophisticated Swordsman 1 John Silver - Ferocious Friend 2 Kakamora - Boarding Party 3 Kakamora - Pirate Pitcher 3 Michael Darling - Playful Swordsman 3 Mickey Mouse - Courageous Sailor 1 Moana - Kakamora Leader 2 Moana - Self-Taught Sailor 2 Owl - Pirate Lookout 3 Rabbit - Indignant Pirate 3 Ratigan - Raging Rat 3 Roo - Littelest Pirate 2 Rutt - Northern Moose 1 Tigger - In the Crow's Nest 1 Wendy Darling - Courageous Captain 1 Winnie the Pooh - Hunny Pirate 2 Amber Chromicon 2 Hundred Acre Island - Pooh's Home 2 I Won't Give In 2 Lead the Way 1 Pooh Pirate Ship 1 Ratigan's Party - Seedy Back Room 2 Rescue Rangers Away
The Wanderer is the weakest of these three, since her static ability does little against nonred decks (and she can still be dealt noncombat damage) and her activated ability might miss entirely
The most important thing to remember is that while triggers create an ability on the stack which can be responded to separately from whatever triggered them, replacement effects alter how other effects resolve in real time
You probably know where Im going, but no creature type has more mana dorks than elves