Lands (22) Spells (38) 2 Brainstorm 4 Counterspell 4 Force of Will 4 Accumulated Knowledge 1 Impulse 1 Capsize 3 Intuition 4 Merchant Scroll 4 Donate 4 Illusions of Grandeur 4 Sapphire Medallion 3 Fire Sideboard The combo of Donate + Illusions of Grandeur seemed over the top in those days, giving you a twenty life boost and saddling your opponent with a liability that would rapidly become unwieldy (and take twenty life points with it when they couldnt keep up)
As an example, early in design, we tried threshold (the Odyssey mechanic) at several numbers3, 7, and 10 (you can think of it as mini-threshold, threshold, and maxi-threshold)
I always found though my biggest frustration was knocking over my library of 100 sleeves slippy cards far more often than I liked
Cons: Time-consuming (research, buying cards, testing), can get expensive if you dont set a budget, steeper learning curve for new players, and your first few brews might not be world-beaters
We've categorised all the Adventures in the Forgotten Realms spoilers below, so you can browse every the main, showcase, borderless, extended, and promo cards in one place
Still, its not where you want to be, as its more all in on the men in a way that looks like it should reduce your risk but likely doesnt do that for you