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It is the extreme potential power alone of the cards above it that has put them there
This is usually enough damage for game: just 2 2/2 creatures plus Craterhoof Behemoth (haste, remember) already adds up to 18 trample damage enough to finish off a slightly-damaged opponent
The pictures, for instance, are him dressing up as Tahngarth, Phage, Gerrard, Kamahl, Akroma, and Squee (Tahngarth, Gerrard, and Squee were from the Weatherlight Saga, and Phage, Kamahl, and Akroma were from the Odyssey/Onslaught story.) 4
They arent necessary for decks, but they can still be incredibly useful
Verity Circle Into: Ruhan Do Over For: Blustersquall Im even higher on this card than I was a few weeks ago