For one, well try to limit the scope, so only mainstream sets
One of the biggest things to come out of this development is the Game Changers list
Let's quickly break down some of the basics of their systems: Barthes breaks down narratives into indices and functions crudely, information and action and then functions are broken down into cardinal functions , the nuclei of stories, and the less crucial catalyzers , actions that happen but don't really reshape the overall structure of the plot
You may find that you prefer one type of storage for some of your cards and another type for the rest
First of all, drawing a card on any turn where a player loses four or more life is fantastic
The other home I see for this card is in some kind of top-end heavy white midrange deck with no card draw that just wants to use all its mana on a single, huge spell every turn