There is this general genre of Red rare abilities that make tokens of your own creatures, swing with it, and then exile it at the end of your turn
It is part of the Mega Evolution series, making it one of the harder cards to pull from a booster pack
The end step (and every phase and step in an MTG turn, for that matter) is mandatory, meaning you cant choose to skip it
See the Unwritten While See the Unwritten functions similarly to other cards on this list that let you put creatures from the top of your library into play, it stands out by allowing you to put two creatures into play if you control a creature with power 4 or greater to satisfy its ferocious ability
Today, I wanted to begin a series of retrospective Top Tens where I look at the best and most iconic cards from a given Block of cards
An opponent can flicker or airbend your creature to take the +1/+1 counters away in most cases anyway