Commander Review: Modern Horizons 2 | Part 2 | Black, Red Modern Horizons 2 has just been fully previewed so now it's time for me to go over the entire set and highlight the cards that I think are most noteworthy for us Commander players
One, we found it problematic to make five more cards at exactly 1HHH that didn't feel too close to the first five, so we ended up allowing them to be anywhere from 1HHH to 3HHH
Its not as efficient as the likes of Malevolent Rumble, but the fact that it can fuel (and be the target of) a Dread Return gives it a unique edge
It's still a reasonable card for Commander since you have all the tools to accelerate this out early, even if defending the initiative is harder in multiplayer
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