If I were to upgrade these decks with pulls from booster packs, then I would shave some of these weaker cards, especially ones that cannot be turned into ink, and add more five-drops, six-drops and seven-drops
Second, we have to be aware that milling has a stronger psychological impact than logic would assume
All these for a 20% discount is a bargain you would not want to miss
Since all of our creatures except for Hinterland Sanctifier are legendary, if we can get some counters on Aerith and then have it die (which we can do by playing a second copy thanks to the legend rule), our team will get massive, maybe big enough to win with just one attack
Dual and tri-lands with basic land types are important to speeding this card up in your deck
They also, like everything in the set so far, pack some truly iconic characters and references