Because the monsters have to reveal themselves in the hand, cards like "Ceremonial Bell" and "Respect Play" can seriously disrupt this Deck's strategy, because they simply reveal the monsters so their owner can no longer reveal them by their own effect

Fortune Tune earns me back some LP, also me to make a proactive play with TGU when I open it, and can generally stall a fair bit Made a primary rudimentary side, Flying "C" and Maxx are for m&m's and BA mostly, Maxx really wont save if they break my field and go for game though Dweller for BA, would like it in my main extra, but IDK where the room is Chose MST over a third Twin, because in general, 2 discard outlets is perfect for the deck while three drains it a bit Book of Moon cause funk BA DDV, a little more controversial, but it's quite popular to hit the hand traps, also both Phantom and Cairn are easy, respective rank, monsters to DDV off, also Dark Law if push comes to shove CCV is pretty much a given in the deck, 2 Mali, 3 TGU, 1 Scarm, 1 Mist, 1 Plague, 1 Monk if faced down, it's live 3 Mask of Restrict, nothing kills the deck like a well placed Mega Caius, Stardust backed mask is legit af Anyway, as usual, thought are appreciate, but y'all can just marvel at this beauty in silence too :3

image19203064 428 KB I have graded my copies of the WOTC 3 Border and the ex Era International Release
Andril, Flame of the West Andril, Flame of the West gives a huge +3/+1 bonus and gets you some 1/1 Spirit tokens
Number 64: Ronin Raccoon Sandayu Number 64 requires beast monsters to summon it, meaning youll have to play this guy in a beast orientated deck
Dash affords some of the perks of haste and some more unique to it but it isn't so potent a mechanic at baseline that you need to pay for it as it were