This card can counter all other spells, switch each creatures power and toughness until the end of the turn, or make all creatures unblockable until the end of the turn
Leave this one for decks that really care about the token/artifact generation
(Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") Instant Color tag templates(None) Savage Summoning This spell can't be countered
While there is some amount of variance involved thanks to dredging itself being random, it's possible for Dredge to end its second turn with 10 or even 20 power on the battlefield, if it manages to mill enough copies of Narcomoeba, Bloodghast, and Prized Amalgamall of which come back from the graveyard for free
1113 Traditional Foil cards
A standalone Draft format is often hard to justify, but thats becoming increasingly true amidst some of the worst global economic circumstances since MTGs inception