This is a mainstay of Gods in Magic and solves the problem of an indestructible creature dominating combat too early in the game
For example, an ability that triggers "whenever you sacrifice a creature" triggers only once
It's ability to become a creature does help offset that last part, though
You can see that same Amber ink design on his cape, and differences to the other design
Each card appeared to have a number combination indicative of some sort of power and toughness, a color identity (now known as Ink), and what is assumed to be a casting cost in the top left
While the main set is only the mainline, numbered games, Secret Lair would have been the perfect opportunity to include games like Tactics, World of Final Fantasy, or maybe even Kingdom Hearts