Self-Destruct for the Win
Cards that replace themselves in your hand or give you Treasure as part of their abilities are good to consider, since youll need some form of ramp to keep casting three spells per turn
Heres a quick list of two cards from each Historic set that fits our theme (except for Historic Anthology 2 which didnt really have any good fits): Elvish Visionary and Fauna Shaman from Historic Anthology Entrancing Melody and Wakening Suns Avatar from Ixalan Ghalta, Primal Hunger and The Immortal Sun from Rivals of Ixalan Shalai, Voice of Plenty and Guilded Lotus from Dominaria Vivien Reid and Goreclaw, Terror of Qal Sisma from Magic Core Set 2019 Next I decided to take a look at the sets that have come out since Throne of Eldraine, and see if there were cards there that stood out as good replacements for this deck
For example, let's say I'm trying to make creatures with the rumble mechanic (my made-up mechanic from last week's column)
Related In the meantime, take a look at the best Celebi EX deck build if youve been lucky enough to pull the card
Also not surprisingly, Blastoise had by far the longest list of references, including two Hall of Fame articles