Originally, as it is written this was botherline useless, because the same thing that made Haste strong, also made Captivating Performance weaker, you had to avoid performing actions that overlap in order to be elegible to an action you may or may not be able to perform, and that most of the time was gonna be a Resource or Draw action: given the card's cost in exp and resources, that is pathetic THANKFULLY, the FaQ did specify hybrid cards ONLY count in the sequence the way you want them to, if you for example use Sixth Sense, you can say you are either Investigating or Activating a card, which turns Captivating Performance to nearly unplayable to just
But as polarizing implies, there are just as many diehard counterspell fans as there are haters
The Claws is one cheaper and just gives +1 power for your Mountains and then gives it first strike, so it's worse lacking toughness boosts and evasion, but it's also cheaper and both are very strong win cons in Aura form in decks with enough of those lands to count
Others, like Ravager's Mace or Kabira Outrider, buff your creatures equal to the number of creatures you have in your Party
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3/3 Illustrated by Marta Nael Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp