"Spellbook"-related "Prophecy" monsters' Attributes seem to be linked with their Levels: WATER (Levels 1-2), EARTH (Level 3), WIND/FIRE (Level 4), DARK (Levels 5-6, 8), LIGHT (Level 7, 9)
While you might think that being forced to play only Humans would be a significant downside, it turns out there are so many cheap, powerful Humans in the game that Humans was a tier-one Modern deck for a couple of years prior to Modern Horizons
Premium commander products, especially limited editions, sell out quickly
Faramir, Field Commander Faramir, Field Commander is the type of commander thats just a good value engine for the right kind of deck
After some tinkering and goldfishing, I realized how busted some draws were: Citadel, Bauble, Opal into Mine on turn one let me cast an improvise threat every turn as of turn two while drawing multiple cards and excluding my opponent
Removal Silumgar, the Drifting Death and Balefire Dragon count as removal spells in my book