The game plan rewards you for going wide with Elves early, since a board full of mana dorks and cheap bodies turns every Voja swing into a massive team-wide pump
When they reach the other side, though, they're greeted to a grisly sight: a Midgardsormr impaled on a tree, with the implication that it was caused by Sephiroth
The first mode can deal 4 damage to a planeswalker, which will kill or severely weaken most walkers
Ive got a list of things that I think will help you build the deck, and which have a very good chance of inclusion
However, these anti-synergies always sound worse in theory than they are in practice (see the current build of UR Murktide), particularly giving the turbo-fueling that DRC provides
A well-equipped Kotis with something like Quietus Spike or Vorpal Sword can end games while it steals threats at the same time