Levels 12 2/3 Whenever CARDNAME deals combat damage to an opponent, draw a card
This dynamic duo gives you the tickets you need to pay for ability stickers, lets you actually place the stickers once you have enough tickets, and then gives the creature a nice little boost as well
The white splash grants access to Abandoned Air Temple, which can put +1/+1 counters on Demon Wall to let it attack or help Preacher of the Schism's tokens dominate damage races
Cards like Savage Ventmaw (plus a mana dork), Grand Warlord Radha, or a ton of mana dorks convert this into easy infinite extra combats
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When I made this Master Transmuter, I failed to do this, and a late mistake on the thin lines that circle her meant I had to redo another section