I also really enjoy seeing someone elses Indonesian card collection
However, they also read, At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. So were counting all of those in this little roundup, which puts them at the top of this list
Few things are as satisfying as your foe pointing removal at your creature, only for you to turn the victim into card advantage
Use Surf to reach the strip of grass in the middle of this route, or else you'll miss the Max Revive and the only spot in the game to capture the elusive Lickitung
Temporary Lockdown This isn't the first time Temporary Lockdown has made my list as the most important card in Standard
My ego can't handle that.