In Commander, players bring decks of 100 unique cards and choose a legendary creature as their commander that remains outside the deck
That said, Heroic Intervention into this means that you keep your board, get a ton of Food, and however that fits into your theme, I hope you enjoy this card
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Captain Sisay does fit the deck's legendary themeworst case, it's something to exile from our graveyard to cast our more important cards with Kethis, the Hidden Hand, while best case, it manages to stick on the battlefield and tutor up a combo piece before it dies
Phenomenon cards remain in the command zone throughout the game, both while theyre part of a planar deck and while theyre face up
The Firemind was almost always built as a Wheel deck, looking to string together cards like Wheel of Fortune and Windfall which allowed Niv to machine-gun down opposing creatures (and players) while digging for their Curiosity Combo: enchant Niv-Mizzet, the Firemind with Curiosity and then draw a card any way (like tapping Niv-Mizzet) to deal one damage to a player and draw one card as many times as you'd like, often killing all opponents in the process