This naturally pushes the deck toward a **graveyard-based Zombie tribal strategy**, grinding value over time and overwhelming opponents with undead synergy
Normally, a control player must leave lands untapped to counter spells, but not when the #1 counterspell is involved.
The backside sorcery Deadly Vanity might be a little difficult to cast but Codie can wash four nonblack mana to give you a black mana you can use to get a third of the way there, and the upside is a battlefield sweeper that keeps Codie untouched by the carnage
I'm sure when everyone thinks of White ramp, the first card they think of is Land Tax
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On top of that, mechanics like prowess on cards like Monastery Swiftspear, spell mastery on Dark Petition, and magecraft on Storm-Kiln Artist show just how much wizards thrive when spells fly