Its much better to mulligan into a hand that has Kor Spiritdancer, lands, and Auras or Thoughtseize
With some careful planning, you can set up some enormously powerful combos
It also means you have an excuse to buy a new deck - and while we often dont need that excuse, its still nice to have
Trading it off after ramping is an easy 2-for-1, but if you dont you can still collect your 2-for-1 anyways with chapter III
Still, with that said, I love this game above all others for a single, indisputable reason and that is that it captures Middle Earth with such perfection, such epic scale and so much thematic joy through its gameplay and art that I honestly could not bare to ever put any CCG above this one
Tomb Robber Here, we have our first explore card that can explore multiple times, which will be a theme as we move higher up the list