Let's take a journey through time and see how things have changed
Perhaps the most well-known example of this phenomenon is the a deck can have any number of cards named group, which undermines the four-of restriction that otherwise governs most of Magic
Gavin Verhey from Wizards of the Coast explains Heroes of the Realm 3.0 3.1 3.2 Comment by u/Wizards_Drew on r/magicTCG on Reddit Outside of a unlisted rule for the Commander format that the original recipient of a Heroes of the Realm card is allowed to use it
Engineering a situation where you can give your opponents two turns in a row to take two turns yourself sounds interesting
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There are cards in the deck to support both of these strategies, like Hama Pashar, Ruin Seeker and Dungeon Map for dungeons or Grave Endeavor and Murder of Crows for the sacrifice/reanimation mechanics