Green has loads of in-color synergies that work, and you don't even need to do this as a sorcery, so you can wait until the end of someone's turn, tap out and discard a card and dig up something nice and toss it onto the battlefield
The result was getting a number of dead draws, which were as good as not drawing a card, so I tried for that vibe without needing to build in out-of-game-zone spaces
10 Disorient This blue instant appeared only once: in the M10 core set
Before the Tarkir: Dragonstorm Limited format shakes out, I'm first turning my attention to the most valuable cards in the set
Graded Population Report: Excalibur II [Borderless Foil] #352 Visualize the distrbution of grades in the chart
More specifically, there are a multitude of Chocobo cards in the set that are actually quite powerful with the right support elements